Sacred summons pathfinder reddit. Summoner is SO feat starved so I gotta make them count.

Sacred summons pathfinder reddit Flying rhino or a leopard that does flame damage? Neat. The evil ones have "easier" abilities that the AI knows knows to use effectively in combat, mostly auras and raw stats. master summoner is how I make GM's cry so maybe don't so my suggestion is maybe a UN summoner with the eidelon Now I summon undead monsters! All of whom benefit from my channel! Top off with Sacred Summons and Quicken channel to get my action economy well rounded. The minions of your divine patrons stand ready to answer your call. 2. So that's a pretty big deal. You aren't going to assemble an army using the archetype, while a cleric with Sacred Summons could shit out a summon monster per round all fight. Sacred summons is just the opposite. I'm planning a sacred nagaji fey summoner character. In one of the games I played in that was the easiest way to deal with You get summons like the Summoner: Standard action to cast (so the monsters act on the same turn as you casting the spell, as opposed to the next) and minute/level duration (so viable from level 1). Each diety also has its own expanded summon monster list with Asmodeus having some particularly nice options hell hounds as 2nd level spell (normal a 4th level summon) and the cerberi at A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. I am currently playing a Shaman summoner and I am building around Versatile Summon and Superior Summoning myself. Its also free to use (it isnt metamagic), so there js EDIT : Thanks for all the good advice, i decided to try a Herald Caller (never heard of it before) from a CG deity with a harrowed deck for harrowed summoning (I LOVE IT). It takes a limited resource to cast the summons, but you can sacrifice spell slots to get those back as a move. I want to keep him in melee with a Falchion backing up the Eidolon when he can. He worships Iomedae and summons archons as a standard action using the sacred summons feat. Couple more just to make sure you've looked them over, versatile summon monster. You could spend a feat on versatile summon monster if you like but it's not required; you could just get sacred summons and the bonus feats from herald caller and be a good summoner already. Summoner is SO feat starved so I gotta make them count. With Augment Summon and Superior summons I can put 1d4+2 bodies on the field at level 8, each of whom easily making the dc10 checks. Pathfinder is a tabletop RPG based off of the 3. I want to do the Sacred Tattoo + Fortune's favored trick for a +2 to all saves. Things I am not sure about: Where I'm really lost is picking feats and the Oracle curse for the summoner himself. So my summons have to wait a whole turn to do anything. So nobody ever did because an eidolon of a summoner half your level stops being useful after about level 3. So with three summon monster IX spells, I could bring in 9 glabrezu or nalfeshnee that would last 20 turns each. However, what Sacred Summons would do is allow me to get the second set of summons out and acting on the same round. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Playing as a Lawful-Good Human Cleric with a Lawful-Neutral God trying to make a support build with some summon feats work. Summon Monster spells summon Demons with a Standard Action How she'll play:She'll pre-buff before the fight starts with: Bless, Bull's Strength, Divine Favor, Protection from Energy (Fire), and drinks a Potion of Enlarge Person First she uses Defense Domain to give +2 AC to all minions. The main differences between SH and MT in Kingmaker are: SH gains full scaling animal companion for free at level 1. Inquisitor and Sacred Huntsman are both nice classes, but Monster Tactician is even better, at least once you get them a few levels so the summons persist a good long time. It is a summoned creature to protection from law/chaos/good/evil will make it so that it can't attack you, and it can be banished, dismissed, turned into a summoner conduit and the like. You can't get acadamae graduate with spirit whisperer witho When summoning a creature that is normally summoned with the celestial or fiendish template, a herald caller of a chaotic deity can instead summon it with the entropic template, and a herald caller of a lawful deity can instead summon it with the resolute template. Since none of the improved familiars seem to have a subtype, does that mean that I will not be able to summon the guardian spirit with a standard action using sacred summons? that even without "Sacred Summons" I can used a quickened summon spell as a swift action. When using summon monster to summon creatures whose alignment subtype or subtypes exactly match your aura, you may cast the spell as a standard action instead of with a casting time of 1 round. Edited: Also take a look at Summon Monster guide. Even with worshiping an LG deity, Sacred Summons won't come into effect earlier than SM3 with lantern archons. Honestly it appears that the master summoner is the perfect class for your taste. Note: This is just for the base Summon Monster without any expanded summoning options. Your third level feat should probably be Sacred Summons, to summon Devils as a Standard Action. Summoner druid makes the most sense to me. , Cleric Herald Summoner, any druid - these can all have animal companions as well, mostly through the Animal domain. Unfortunately, there are only 3 of them on the summoning list. Player wants to be a lich! : Pathfinder_RPG So far I have Scribe Scroll, Selective Channeling, and Versatile Summon Monster (fiery and aeriel). Making you bad at summoning with 2 classes as opposed tobad at just one. Also since you are a cleric I'd recommend the sacred summons feat to help you summon as standard action for summons that match your alignment. I love the 'aerial' template. Augment summoning is also strong. Apr 1, 2012 · Sacred Summons works when you summon creatures with the alignment SUBTYPES that match your deity's alignment. Also note that Summon Monster and Summon Nature's Ally spells often let you choose to summon 1d3 (1-3) of the previous tier's summons or 1d4+1 (2-5) summons from two tiers below, but I've skipped mentioning that for simplicity's sake. Summon guardian spirit looks cool but the rules start getting complicated when you add herald caller and sacred summons on top of it. . You can't use Summon Monster 8 or 9 with those bracers. The only stipulation is it only applies to summons of your outsider type (angels, demons, etc) Assume no aura (no sacred summons), no summoner class, and summon monster not nature's ally. They get 5+Cha summons per day, and the limit of eidolon+1 doesn't apply if you don't summon the eidolon. You could even still call it Sacred Geometry! It wouldn't be the first time there were different character options with identical names but very different power levels (Pact Wizard, Lore Theologian and ecclesitheurge clerics can use domain spells in their normal slots which gives them more flexibility in spell access if you want to go for a standard offensive caster, and clerics also make a much better summon build due to having summon monster instead of summon nature's allies, and more importantly access to the sacred summons feat. Sep 3, 2018 · 1) is sacred summons a feat? 2) can you choose different summons? or is it based on alingment? and/or is it the same for every class and only varies per spell level? Sacred Summons. Manifest Will lets this old decrepid guy suddenly push out one big hit every now and then which I do like thematically. The real joy with Monster Tactician is that teamwork feats are very powerful if you have multiple creatures with them, and being able to grab Augment Summoning and Superior Summoning to summon 1d3+1 creatures with things like Outflank or Broken Wing Gambit or Paired Opportunists can quickly trigger a lot of flanking and AoO's from themselves while also being decent bags of disposable HP. I went with darkness domain and neutral evil, however it's been quite useless as I wanted to take sacred summons and evil summoning feats, which are not in the game. Starting level 7. Control Summoned Creature. This probably assumes the default augment summoning as its almost a requirement for most summon feats. You can only summon creatures: marked with an asterisk* in the table [if you share 1+ alignment aspect with your deity], or So, I know that summon monster is typically done as a full-round action, and I'm looking for feats to do it as a conjurer wizard if possible. Also evolved summon monster is really nifty too. She always had angels and celestial dire animals to summon, and once she even managed to dominate an ancient dragon. While a summoner is powerful there are ways to prevent their eidolon from being a threat. In addition, the dip into cleric allow for sacred summons (one standard action action instead of one round). Only if it specifies: You can select this feat multiple times . What does your party consist of? Alignment restrictions? Stats? Race Preferences? Need a bit more info. My DM has let me know that in most cities and towns, people have a chance to see my character as a monster and might act accordingly. If not skip these. Since itll turn your T-rex into a flying T-rex. 6th level caster summons are junk and not worth the action economy. g. Sacred summons lets you summon Lawful Good things as a standard action. It's a prestige class which you take because you want to be a hellknight rather than for any awesome combos. Since he is a Herald Caller he also gets augmented summons and superior summons as free feats. If he had access to Sacred Summons, then I would have gone for that too. Note that they require the alignment subtype, which is essentially exclusive to outsiders, so resolute/entropic/celestial/fiendish animals don't benefit from this. The big issue is you're not getting standard action summoning, but sacred summons likely gets around that with a 1 level dip. These come in increments of +2 stacking to hit/damage and can be quite powerful, though it does require certain knowledge as to wh I'm leaning toward the second though, because even my other characters can, for example, combine different spells to have multiple sets of companions up, I can combine summon undead with spell version of monster summoning with summon elemental spell and have another character with 3 sets of summons, so I could see inquisitor being allowed to pathfinder 1e - What ways are there to reduce the cost of the Animate Dead spell? - Role-playing Games Stack Exchange. Now I summon as a standard, then channel as a move. There are a lot of other options for a summoner as well, Inquisitor Monster Tact. Occultist Arcanist is the best summoner. If a talent (like summon evil monsters and sacred summons) says that you can apply its effect to creature whose alignment matches… The channel stuff is ok for a cleric, but ideally you'd want to be playing a class that's better at summoning to take advantage of one of the few strong abilities (clerics can summon, but really want sacred summons, which is alignment dependant). Unfortunately, since the monsters have to match the alignment of the deity exactly, your options are still limited: Summon Monster II: Faun. Dark Tapestry subdomain: Once per day, give a summoned creature the Advanced template. -edit- To back up my comment which is a little subjective - I think Occultist (archetype) is the best because they get the best feature of the Summoner (standard action, minute/level summons), at admittedly a higher resource cost, on top of being, y'know, an Arcanist The * makes their alignment L (LN), but it doesn't make their subtype L(LN). Sacred Summons + any feat that lets you summon greater variety of outsiders matching your patron's alignment. My standard Sacred Summon options are Foo Dog (SM3) , Foo Lion (SM4), and the various Devas at SM7-9. Having said that, i am not a proponent of tracking every single thing Lvl 9: Evolved Familiar, Sacred Summons or Evolved Summoned Monster Pros: The familiar we get is reasonably strong, between the shaman spirit, full leveling progression and some evolution points. Pretty much that's the whole purpose of the Ring of Summoning (Inevitable), but I'd like to hear about any other potential Sacred Summon options for LN. 15 votes, 11 comments. 2/2 characters I have made so far in an actual campaign are sacred Nagaji. Most summons take 1 round which eats up the move action you need to maintain a bardic performance (standard to start, move to continue til level 7 or so then it's shorter). If you're going to summon creatures with the summon monster spell then spell focus (conjuration), augment summoning and sacred summons are three feats that you'll want. So you can start pumping those guys out all the time, and as a standard action. Also I dont like the way my DM interprets the feat (if i roll a 1 on my d3 i don't get to summon an extra creature) Here's a quick reminder of the summons available (if I missed any please let me know). Adding templates is great for summons. An example of this is Sacred Summons which affects the casting time but says nothing about when the summoned creature acts. Oracle 6 is certainly an option - the battle or godclaw mysteries seem appropriate. It takes a bit longer, but you in fact CAN swift action summon using the feat sacred summons, remember warpriest has an aura, meaning it qualifies. If you have an idea of which creatures you usually summon, you can also start with a god and then move to the domain part. Benefit: When using summon monster to summon creatures whose alignment subtype or subtypes exactly match your aura, you may cast the spell as a standard action instead of with a casting time of 1 Mar 2, 2018 · Sacred Summons - "exactly matches your aura" With sacred summons the feat says their subtype or subtypes exactly match your aura. So this puts True Neutral out of the picture and leaves 8 combinations. L2 Halfling Tetori Percolating in my brain pan: Healing Alchemist Sacred Summons lets you summon CG creatures from the Summon Monster list as a standard action, and Summon Good Monster expands that list pretty well. Only down side is, no point having more than one Monster Tactician in the party, since a bug prevents two of their special summons being out at once. Cleric has a lot of great personal range buff like Righteous Might and Divine Favor. With Con 10 you might find that you want the toughness feat. by taking oath of vengeance and Extra lay on of hands you could reliable summon a Angel, Astral Deva by level 10 or so, youll burn through all your smite and LoHs, but any I played one all the way to level 21, easily my most busted character. You could combine it with the Army of Darkness-revelation and the Augment Summoning-line. With sacred summons the feat says their subtype or subtypes exactly match your aura. Sacred Summons is usually best for worshippers of deities with extreme alignments (LG, CG, LE, CE), although Summon Good Monster helps out a lot for NG deities. pathfinder 1e - How can my necromancer become a Lich? - Role-playing Games Stack Exchange. Allthough you'll be pretty feat starved, good luck finding space for (greater) Spell Focus(Illusion) or Spell Penetration. The feat Sacred Summons only summons creatures whose type or types match exactly your aura. The downside is you're kinda forced into worshiping a lawful good or lawful evil deity since the only outsiders plentiful enough to make this work in a timely manner are archons and devils. You have at most 3+wis mod summons per day, on a class that will be focusing purely on summoning. Sorcerer 6 is less good but you might enjoy one of the bloodlines which boost summons, and having an aura of law to use with sacred summons. As for sacred summons, maybe other people have had a lot of trouble, but I haven't run into a situation yet where the full round casting has been a major issue. All the Archons (hound, lantern, etc. So originally I was going to go with Sacred summons (my god is LG so I can summons hound archons with it) and then summon good monster for for extra options, especially around level 11 when I'm absolutely taking diving interference. 99 votes, 66 comments. Have a regular encounter (non buffed enemy) and add this little 3 STR 4 DEX 10 CON 45 INT 6 WIS 8 CHA guy who was hired specifically to fuck with the summoned creature. A Herald Caller in particular gains expanded summon options, more skills, free augment summoning, free superior summons, can spontaneously cast summon monster, bonuses to casting it defensively, can channel to heal your summons regardless of range and type or exclude them for negative channeling, and you always can understand each other I'm playing a sacred Nagaji Summoner with a snake eidolon in my in person campaign and a sacred Nagaji investigator in an online PBP time travel campaign. My cleric, who had never really summoned before level 11, found it was increasingly useful. Sacred summons allows true 1 standard action summoning, but I think you have to be a priest, since I believe they are the only ones with the Aura class feature (kind of weird that Oracles don't have it, but whatever. Seems overkill though. true. We are allowed to summon from Bestiaries provided that they follow the Sacred Summon rules. 3. You also give allies a +1/4 level to their initiative. If you won't remember that e. . ), and there's the old 3. You might not feel it much any any given combat, but as someone who’s GMed one, you definitely feel it in aggregate- especially at higher levels where As a lawful good cleric, you have some really great options using the summon monster spells and the Sacred Summons feat. For one, it is absurdly powerful and comes online very quickly, and it enables a character to be more powerful based on the real-life abilities of the players in a way that is out-of-sync with the rest of the game. Neutral are good as they've no advanced abilities, just raw stats, passive bonuses and solid numbers, unfortunately summon monster loses neutral options after spell level 6 and defaults to good summons for neutral characters. The character in question is going to have thematic and backstory ties to everyone's favorite dead god, including False Focus and a consecrated longsword, but I can't find any outsiders, animals or similar linked with Aroden. Aroden's sacred animal and summons? So I'm going to be playing an Occultist archetype Arcanist in an upcoming CotCT game. As a Monster Tactician, you can only have one Summon Monster spell active at a time; but at higher levels, each Summon Monster <n> spell gives you the option of summoning 1d3 Summon Monster <n-1> or 1d3+1 Summon Monster <n-2> creatures. Then at 5 take the Friend to Animals hex. Becoming undead. If you notice the crafting requirements, it clearly states summon monster 7. I imagine it'd still be quite powerful. I ban it (as does every GM I know of). My Necromancer would like to bring himself back as an undead. I would look up like the stat bonuses but the master summoner is so broken anyway it doesn't matter as long as you have positive mods in your casting stat. Sacred Summons was a feat I was looking forward to, but I realized a little bit that without the houserules our campaign has, making use of SS as a Cleric with a LN Aura is incredibly difficult. Sacred Summons will be added to go faster and the both summon feats augment and superior are already included via class (which is neat!). To be honest, though, most animals summoned with summon monster have an alignment that matches yours, so should be legitimate targets for sacred summons - if your DM does not allow that, summon good/neutral/evil monster becomes much more important. Superior summons isn't good with this; this only applies to one creature per spell, but augment summons is great with it. Make it a recurring villain Evolved Summon Monster or Versatile Summon Monster (Go flying Ankylosaurus) is pretty fun too. If possible, I would like him to keep being a Summoner to contribute damage in combat. The character uses heavy armor and a reach weapon. You aren't competent with missile weapons (which require a heavy feat investment). They lack the early access spells that the true 6th At the moment I have feats to spare, 2-3. ) You can only have one such summon out at the time. This means that the summons get to act on that round. But it's not enough to make up for choosing an animal companion à la Sacred Huntsmaster (item)Bracers of Celestial Intervention this is a great, it would replace your Bracers of the merciful night, and thus is not the min max LoH option, BUT it is broken. Hound Archons and Lantern Archons count though, and the Lantern Archon is pretty solid. My question, does ALL of the summons subtypes have to match your aura or is it the opposite - your aura has to have matching subtypes. Herald caller gives you augment summoning at L4, superior summoning at L8, and that's the basic summoning feats covered. SM IX lets you summon creatures that cast as lv 13 clerics (SEVENTH level spells) with eye lasers and shit. Yes, I thought about it, too. You won't find a valid monster at every spell level, but there ought to be enough where you can use the 1d4 + 1 or 1d3 to fill in the gaps. In this case, archons. ) Sacred Summons. The best options are: The best by far is a Master Summoner archetype chained summoner, you have 5+charisma modifier uses of summon monster as a standard action spell like ability with a 1 minute/level duration on top of a solid spell list (which can include even more summoning) and you can use as many summons at once as you want. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. A subreddit for all things involving Pathfinder CRPG series made by… Edit: i use sacred summons and augment summinung currently. Augment/Sacred/Superior Summons Bloodline choice: Abyssal seems out with your decision to be ranged - one of the abilities doesn't even function for a druid, and everything other than the resistances isn't great for ranged. 88K subscribers in the Pathfinder_Kingmaker community. You need the actual subtypes on the monsters for sacred summons to work, the fiendish template doesn't give those subtypes, nor does summon monster changing their alignment do so. You can now spontaneously cast Summon Natures Ally as a Wizard. a Spring-heeled Jack can cast passwall 1/day when a need for that comes up, the value of summon evil monster goes down. Sacred Summons is appealing because I can quickly summon creatures as flank buddies and help on the front line. Be a Human for the bonus feat and be ready to rock with Versatile Summon and Superior Summoning at level 5. This means that in order to gain the benefits the… You're reading Sacred Summons wrong. I'm wondering if the Pact thing is missing a table or something? Is there any real benefit to this archetype? And as a side note to VMC cleric/cleric dipping: since that gives you an aura, you qualify for Sacred Summons. Consider all alignments. Sacred Summons: Follow a lawful good deity? summon your Lantern Archons as a standard action. BUT. 98 Dretches in 14 turns. Counterspelling is bad in general, let alone when so absurdly specific. By converting and taking and archetype, my character will loose medium armor and protection domain. Naturally I expect him to send Witches and other sonic based opponents after us, but hey, them's the breaks That's basically how every Master Summoner I've seen was played. : Pathfinder_RPG. THANKS ALL! Oh, and ideas on what monsters to summon would be good as well! Her goddess is Lawful Neutral, so I can only take advantage of Sacred Summons for monsters with that subtype. 5 trait Acadamae Graduate that lets you do it and then make a Fort save to avoid a condition, but I can't seem to find any other methods. As you well as the damage channeling it's been very situational. That the casting time of the spell is an independent element from the acting time of the summon. I left superior summoning out of the build because i felt that i would rather just summon higher level creatures. The other advantage is you can summon as a standard action. L5 Gnome Summoner L4 Aasimar Wizard 2/Separatist Cleric of Asmodeus 1 /Mystic Theurge 1 (Acadamae Graduate/Sacred Summons Summoner) L4 Human Oath of Vengeance Paladin (eventually going Sentinel) L3 Human Slayer (STR-based TWF) L3 Human Reach Barbarian core. Problem with sorc is that in this game they can't switch spells, so if you take summon spells you will be limited in other options. Augment summon monster is indeed a must, but also look into 'versatile summoning'. Lets you take a familiar that automatically upgrades to a specific high level outsider familiar at its given level, provides an aura, sacred summons as a feat option, and an aura. Splitting you levels is just going to hurt you more than help as your summoner summons caster level won't stack with your cleric. ) giving up judgment hurts Agreed. I know there's Sacred Summons for those with auras (clerics, warpriests, etc. Without Sacred Summons these always require a Full Round to cast, which is incompatible with AoOs. In the case of Augment Summoning, the benefit of the feat is +4 Enhancement bonus to Str and Con. Only if they have the lawful and good subtypes. Even assuming you could gain it multiple times, Bonuses of the same type° don't stack so even if you had the feat 10 times you would still only get a +4 E I've been working on a build Fighter 1 / Herald Caller Cleric X. For Sacred Summons, if you summon a monster whose alignment subtype matches your diety, then you can summon it with a standard action instead of the normal casting time. Sacred summons for standard action summons is a must, and if you can swing it be chaotic or lawful evil becuase they take advantage of sacred summons the most. Counter song traded for a Sacred Summons (Rats) - I convinced the GM to allow us to trade countersong in exchange for sacred summons tweaked specifically to apply to rats and only rats. Have a caster prepare it so that when the first Ettin is summoned its first action is to squash the wizard. I genuinely hate to suggest this. ) are lawful good and quite good in a fight. You'll need the feat that allows you to summon as a standard. Any animals he summons with summon monster would be lawful good but lack the subtypes so they wouldn't count. So he started going for Augment Summon. Or, if you merely wanted a demon horde, maximize all summon monster V and VI. But keep in mind that a "normal" pally only gets 7 smites (1 4 7 10 13 16 19). Most people handwave carry capacity, but IMO, it really shouldn't completely be removed because it give incentives to build dex focused because you get ignore the main downside of dumping str. Sacred Summons only works with creatures whose alignement subtype or subtypes match your aura. Summon Monster III: Lyrakien Azata divine strategist can’t summon spontaneously, but still benefits from sacred summons etc, and adds half her cleric level to initiative. The hunter spell list is actually fairly bad, as are all the "take the first 6 levels of a 9th level list" casters. Anything valid for Sacred Summons will almost always meet the second criterion for Divine Heralds. Herald Caller (slightly) restricts your summon options. Are there any other feats… Pact Wizard. Let the minions take the brunt. With as many skills as you're interested in, the cunning feat might be useful. From Pathfinder knowledge, animal companions start to lag behind mid-late game whereas Summons remain powerful/become more powerful. Even if you don't focus on the summons (augment, sacred summons, etc) they can be a game changer even late game. I know this excludes all the celestial templated summons, but there are a few summons that have subtypes. That's why the * doesn't allow sacred summons to work. Summon Monster is your missile weapon. Prerequisites: Aura class feature, ability to cast summon monster. Without any of the details however, I'd vote for Collegiate Initiate, SF/GSF (Conjuration) for the sake of battlefield control and decently good damage spells, and the always reliable SMx line of spells (with Sacred Summons), while cherrypicking spells from the druid list for additional Summon monster though is great and very useful, with a lot of versatility and utility in it. Posted by u/greenflame15 - 12 votes and 8 comments Yes, I think the way to fix Sacred Geometry is to just get rid of Sacred Geometry and create an entirely new caster feat that uses Knowledge (Engineering). Not sure if it remains the same in Kingmaker b/c you have less control over summons (in tabletop you would summon a specific unit with special abilities suiting your situation). There's a full list of the summon monster options here and you're interested in the ones which say [evil, lawful]; summon evil monster will help ensure you have such Aside from the bonus feats, Herald Caller is appealing due to the 4 skills/level and spontaneous summon monster. But. Spell Focus/Greater Spell Focus and ignore spell penetration and you'll be a master controller. Level 9 LG deity cleric can use Empowered (via rod) Summon Monster V to make 18 DR-bypassing d6 damage ray attacks per round for 9 rounds starting on this turn while fairly reliably debuffing everyone nearby with a -2 to all checks that 12 votes, 21 comments. 5 Ruleset of Dungeons and Dragons. You can also free up sacred summons as feat slot because whenever monster tactician summons thanks to its trick its as standard action and you could even give up power attack because bane will do roughly the same damage as that and and it will be easier on the to hit and you with the freed feats I would take military tradition human race trait So I'm reading through it and you're basically taking on an additional opposition school, to add Sacred Summons to the list of bonuses feats you can take, and you get improved familiar for free at level 7. Hi, quick question. So, I know about Sacred Summons and Summon Evil Monsters, but neither would help my Neutral Druid. In comparison, Summoner is usually more about having one single summon that you rely on, with regular summons as backup. Sacred summons I think it is and whatever feats you need to get there. Yes, Sacred Summons is quite limited. For summon evil monster the main part is the expansion of the summon list, not the faster casting. Normally, your character needs a full round, and then the summon takes a turn to get its bearings. If you want to be exploitative about it you can go the Alter Summoned Monster route. Edited 2: Also my personal favorite Proxy Summoning allows you to share personal range spell to your Summon Monster. SH transfers teamwork feats to pet, while also having access to Ranger tier Favored Enemy bonuses, which also transfer to pet. Very similar feel. I suspect that CE is the best one but I might be wrong. So, an NG Cleric of Sarenrae could standard action summon Angels, but have to use the normal cast time for Archons. nmpbi pzlp nqhqc qtydl exngf hqtgfq kbvf mtabz enrra mjzt